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Bachelor of Information Technology (Multimedia Game Development)Overview Description: Within the BInfTech some majors include preparation for Industry Certificates from Cisco (the Cisco Certified Networking Associate) and Microsoft (the Microsoft Certified Systems Engineer). This degree prepares students for work in a wide range of IT intensive industries. It combines a solid basis of computing theory with practical knowledge and skills in software (languages), software engineering, multimedia, databases and networking. Specialising in Multimedia Game Development. Electronic games and animation are now an integral part of the enormous global entertainment industry and career opportunities can take you around the world. Imagine being at the cutting edge of enterprises where your decisions and ideas are seen by millions of gaming enthusiasts and movie-goers? This course prepares graduates for employment in computer game development and animation by providing a breadth of gamespecific creative design skills within a framework of IT software development. The core IT skills in this major provide employment opportunities beyond the game industry. Please note that the testamur for a Bachelor of Information Technology does not show the major studied.
o Credit points: Represent the combined value of individual subjects in a degree. One subject usually constitutes three credit points.
Structure Disclaimer - The list of subjects below is correct for 2008, but may change for 2009. Prospective students should contact the University to confirm admission requirements and the availability of courses.
TEACHING PERIOD 1 CP1200:03 Introduction to Computer Science 1 CP1500:03 Introduction to Database Principles MA1000:03 Mathematical Foundations or MA1020:03 Preparatory Mathematics Plus 3 credit points of subjects selected from: CP1030:03 Introduction to Information Technology or BT, BU, BX, BZ, CC, CH, EA, EV, MA, MB, PH or ZL subjects at level 1. TEACHING PERIOD 2 CP1010:03 Introduction to Multimedia CP1300:03 Introduction to Computer Science 2 CU1010:03 Effective Writing MA1401:03 Statistics and Data Analysis 1
TEACHING PERIOD 1 CP2001:03 Data Structures and Algorithms CP2377:03 Portable Programming CP2420:03 Graphics and Animation Technologies (Cairns) CP2430:03 Computer Games - Characteristics and Culture (Cairns) TEACHING PERIOD 2 CP2004:03 Object Oriented Programming with Java CP2046:03 Directed Project - Game Principles (Cairns) CP2060:03 Computer Graphics Principles CP2402:03 Operating Systems and Architectures
TEACHING PERIOD 1 CP2231:03 Internetworking Principles CP3046:03 Information Technology Project 1 CP3120:03 Object Oriented Software Engineering CP3410:03 Advanced Game Design (Cairns) TEACHING PERIOD 2 CP2241:03 Advanced Internetworking CP3047:03 Information Technology Project 2 CP3110:03 Fundamentals of Software Engineering Plus 3 credit points of subjects selected from: CP3050:03 Algorithms and Complexity or BT, BZ, CC, CH, EA, EV, MA, MB, PH or ZL subjects at level 3.
TEACHING PERIOD 1 CP4100:06 Honours Project (Part 1 of 2) CP5080:03 Literature Review and Research Proposal CP5090:03 Scientific Research Methods TEACHING PERIOD 2 CP4101:06 Honours Project (Part 2 of 2) CP5110:03 Cryptography CP5170:03 Topics in Systems and Networks
CP4200:03 Honours Project (Part 1 of 4) CP4201:03 Honours Project (Part 2 of 4) CP4202:03 Honours Project (Part 3 of 4) CP4203:03 Honours Project (Part 4 of 4) CP5080:03 Literature Review and Research Proposal CP5090:03 Scientific Research Methods CP5110:03 Cryptography CP5170:03 Topics in Systems and Networks Honours An Honours program is available for those students who demonstrate high academic performance. Honours consists of an extra year of study and the development of a personal research project and thesis. An Honours degree is usually essential for entry to research higher degrees. JCU's School of Maths, Physics & IT also offers a wide range of postgraduate study opportunities and has an active research program. Honours study involves 24 credit points of specified honours subjects. Please talk with an Academic Advisor about Honours options. Professional Recognition This program is designed to fit recommendations of the International Games Developers Association while also complying with the IT standards set by the Australian Computer Society. JCU’s Bachelor of Information Technology is fully accredited by the Australian Computer Society at the ‘Professional Level’. Career Opportunities Graduates will be ready for rewarding careers in the multimedia intensive game and entertainment (animation) industries as artistic concept designers, 3D graphics programmers, user interface programmers, level and mission designers, narrative writers and character modellers, storyboarders and audio producers, game mechanics programmers, and software engineers. Graduates are also suitable for IT project management, consulting and contracting in any IT-intensive industry. To enrol and find out course fees, intake dates, entry requirements and more details about courses and the Institute please click on the Enquiry button and complete our form and one of our staff member will get back to you very soon. |
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